[opensource-dev] a Thought on fixing mega prims

Dale Mahalko dmahalko at gmail.com
Fri Sep 17 06:53:05 PDT 2010


If you want to see where any type of prim (not just mega) encroaches
on neighboring parcels, it could be done by having a 2D "virtual
shadow" under the prim while the object is being moved/rotated, as if
cast by a light source infinitely high above the object.

Where the virtual shadow crosses into neighboring / nongroup parcels,
that portion of the shadow could be highlighted to let the person see
where they are encroaching, and they can interactively move/rotate the
object to minimize the highlighted overlap.

For objects in the sky, the virtual shadow could be cast onto a
translucent 2D representation of the parcel borders below, and which
disappears when moving/rotating stops.

- Dale Mahalko / Scalar Tardis



On 9/17/10, Robert Martin <robertltux at gmail.com> wrote:
> Im just dartboarding this but would it be possible to have some sort
> of secondary center marker on the ends of prims to enable showing that
> a prim encroaches on a neighboring parcel??
> (primary center would be the geometric center of the object and the
> secondary centers would be the ends of the X Y and Z axis or the
> centers of each face of the bounding box)
>
> i would think that raising the limit to 63|4 meters would be good enough.
>
> --
> Robert L Martin
> and yes this still does not cover a large prim covering 3 or more small
> parcels
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