[opensource-dev] a Thought on fixing mega prims

Ricky kf6kjg at gmail.com
Fri Sep 17 09:09:55 PDT 2010


Or the vertex glow color changes for that part of the prim/object that
is over the other parcel...

Just throwing out another idea.

Ricky
Cron Stardust

On Fri, Sep 17, 2010 at 6:53 AM, Dale Mahalko <dmahalko at gmail.com> wrote:
> If you want to see where any type of prim (not just mega) encroaches
> on neighboring parcels, it could be done by having a 2D "virtual
> shadow" under the prim while the object is being moved/rotated, as if
> cast by a light source infinitely high above the object.
>
> Where the virtual shadow crosses into neighboring / nongroup parcels,
> that portion of the shadow could be highlighted to let the person see
> where they are encroaching, and they can interactively move/rotate the
> object to minimize the highlighted overlap.
>
> For objects in the sky, the virtual shadow could be cast onto a
> translucent 2D representation of the parcel borders below, and which
> disappears when moving/rotating stops.
>
> - Dale Mahalko / Scalar Tardis
>
>
>
> On 9/17/10, Robert Martin <robertltux at gmail.com> wrote:
>> Im just dartboarding this but would it be possible to have some sort
>> of secondary center marker on the ends of prims to enable showing that
>> a prim encroaches on a neighboring parcel??
>> (primary center would be the geometric center of the object and the
>> secondary centers would be the ends of the X Y and Z axis or the
>> centers of each face of the bounding box)
>>
>> i would think that raising the limit to 63|4 meters would be good enough.
>>
>> --
>> Robert L Martin
>> and yes this still does not cover a large prim covering 3 or more small
>> parcels
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