[opensource-dev] User Story: Improved Cache

Argent Stonecutter secret.argent at gmail.com
Sun Sep 19 07:17:29 PDT 2010


On 2010-09-18, at 20:57, Altair Sythos Memo wrote:
> On Sat, 18 Sep 2010 20:53:21 -0500
> Argent Stonecutter <secret.argent at gmail.com> wrote:
>> On 2010-09-17, at 12:51, Altair Sythos Memo wrote:
>>> There aren't tools to assure to an agent him cached texture is still
>>> one cached the teleport before...

>> Not needed. Textures are static. UUIDs are never re-used.

> prims change... you're assuming nobody modify the whole sim...

If they change the texture on a prim, the new texture will have a new UUID, so it will be a cache miss.



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