[opensource-dev] User Story: Improved Cache

Tateru Nino tateru at taterunino.net
Sun Sep 19 07:21:15 PDT 2010



On 20/09/2010 12:17 AM, Argent Stonecutter wrote:
> On 2010-09-18, at 20:57, Altair Sythos Memo wrote:
>> On Sat, 18 Sep 2010 20:53:21 -0500
>> Argent Stonecutter<secret.argent at gmail.com>  wrote:
>>> On 2010-09-17, at 12:51, Altair Sythos Memo wrote:
>>>> There aren't tools to assure to an agent him cached texture is still
>>>> one cached the teleport before...
>>> Not needed. Textures are static. UUIDs are never re-used.
>> prims change... you're assuming nobody modify the whole sim...
> If they change the texture on a prim, the new texture will have a new UUID, so it will be a cache miss.
>
I believe he was referring to the fact that a UUID does not always refer 
to the same inworld object. There are instances where an object UUID 
will be used more than once.

-- 
Tateru Nino
http://dwellonit.taterunino.net/



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