[opensource-dev] User Story: Improved Cache

Argent Stonecutter secret.argent at gmail.com
Sun Sep 19 10:36:45 PDT 2010

On 2010-09-19, at 09:21, Tateru Nino wrote:
> On 20/09/2010 12:17 AM, Argent Stonecutter wrote:
>> On 2010-09-18, at 20:57, Altair Sythos Memo wrote:
>>> On Sat, 18 Sep 2010 20:53:21 -0500
>>> Argent Stonecutter<secret.argent at gmail.com>  wrote:
>>>> On 2010-09-17, at 12:51, Altair Sythos Memo wrote:
>>>>> There aren't tools to assure to an agent him cached texture is still
>>>>> one cached the teleport before...

>>>> Not needed. Textures are static. UUIDs are never re-used.

>>> prims change... you're assuming nobody modify the whole sim...

>> If they change the texture on a prim, the new texture will have a new UUID, so it will be a cache miss.

> I believe he was referring to the fact that a UUID does not always refer 
> to the same inworld object. There are instances where an object UUID 
> will be used more than once.

Please note the emphasized words:

"There aren't tools to assure to an agent him CACHED TEXTURE is still one cached the teleport before".

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