[opensource-dev] crazy land idea
carlo at alinoe.com
Sun Sep 26 09:10:28 PDT 2010
Hmmm, yes. There is more use to detecting "being inside a prim"
and toggling certain render types as a result it seems.
Now, an easy way would be to detect if the CAM is inside a prim,
and then turn off -say- water fog, or whatever causes one to
appear being under water; or turn off rain/snow if that is turned
However, if then you look out the window, it stopped raining
outside too.. so that isn't good enough.
On Sun, Sep 26, 2010 at 09:46:09AM -0400, Tammy Nowotny wrote:
> This is purely anecdotal (though maybe someone knows more than my anecdote): I
> have heard that the SL game engine is not good at determining which points are
> under/above/inside an enclosure such as a building. Moreoever, legend has it
> that there is a whole weather system in the engine which was never activated
> because there was no way to stop rain, snow etc. from going through roofs,
> walls, etc.
Carlo Wood <carlo at alinoe.com>
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