[opensource-dev] Lindens way ahead of us

Talia Tokugawa talia.tokugawa at googlemail.com
Sun Sep 26 22:14:52 PDT 2010


Not to mention LSL control of Windlight.. ((server side windlight control?))
"Anti Creepy" stuff, I lock my underwear on to prevent wardrobe malfunction,
so thanks to RLV I am less likely to end up in an embarrassing situation
that without it.
Force TP could also be used as an alternative to TP home on death. Allowing
for people to be teleported to an RP start point as opposed there home
location.
RLV has so much potential but due to it's initial uses people discard it out
of hand without considering what else it could be used for.
T

On 27 September 2010 05:47, Tigro Spottystripes <
tigrospottystripes at gmail.com> wrote:

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> Only objects you own can do stuff to you, in order to have other people
> do stuff to you you would have to have a relay object owned by you
> listening to what other people say and then acting on it. The forcing
> teleport thing, it's not forcing you, it's forcing the client, so you
> could for example, type "/tp mom's place" and without having to click
> anything you tp to the landmark you named "mom's place", the force
> sitting,  you could for example wear a transformer avatar, and when you
> transform into a mortorcycle you automaticly sit on an invisible
> motorcycle vehicle automaticly rezzed and drive around like a real
> (virtual) motorcycle (since avs can't turn etc as needed unless sitting
> on somthing).
>
> If you don't have any RLV objects you own nearby, even if you have RLV
> functionality enabled, things will be pretty much as if the client
> didn't had any piece of RLV related code in it.
>
> On 27/9/2010 00:48, Erin Mallory wrote:
> > "RLV adds a lot of useful features scripters can take advantage of just
> > like I mentioned previously like force sitting and force teliporting
> > can be great for automating things like rides and tours or even huds
> > for combat that can send you to other parts of a sim or detach weapons
> > or really anything you can imagine."
> >
> > That's just creepy. I cannot think of a single legitimate reason I would
> need to be force teleported anywhere except possibly by a linden.
> > Linden teleports were already built into the viewer.  Why would I need or
> want a combat system to disarm me or teleport me?
> > If a combat hud could disarm me, then so could someone that made a hacked
> hud to cheat with. And whose to say it would stop with weapons?
> > Sorry, I see way too much potential for abuse and not enough for gains.
> there are already systems in place for tours with teleportation systems that
> don't need rlv scripts to work.
> >
> >
> >
> >> Date: Sun, 26 Sep 2010 23:37:07 -0400
> >> Subject: Re: [opensource-dev] Lindens way ahead of us
> >> From: marc at inworlddesigns.com
> >> To: angel_of_crimson at hotmail.com
> >> CC: opensource-dev at lists.secondlife.com
> >>
> >> Actually there is no way to turn it on in other peoples viewers if its
> >> in their viewer. If someone told you that they mislead you. The on/off
> >> is whatever you set it too, no body else can change that short of
> >> hacking your computer. There is no backend or hidden code or anything
> >> like that. I have yet to see a TPV that has any such feature.
> >>
> >> RLV adds a lot of useful features scripters can take advantage of just
> >> like I mentioned previously like force sitting and force teliporting
> >> can be great for automating things like rides and tours or even huds
> >> for combat that can send you to other parts of a sim or detach weapons
> >> or really anything you can imagine. Please be careful repeating things
> >> you've herd false information can be very damaging and hinder very
> >> good progress. Personally I would rather see RLV over breast physics
> >> but then again thats just me :P
> >>
> >> On Sun, Sep 26, 2010 at 11:30 PM, Erin Mallory
> >> <angel_of_crimson at hotmail.com> wrote:
> >> > yeah, I've had it on by default in a couple viewers i tried, and in
> > one of
> >> > those it claimed to be off.  and there's ways to turn it on other
> > people's
> >> > viewers without them even knowing.  I do not understand why LL would
> > include
> >> > RLV into a viewer.
> >> >
> >> > ________________________________
> >> > Date: Sun, 26 Sep 2010 21:00:14 -0600
> >> > Subject: Re: [opensource-dev] Lindens way ahead of us
> >> > From: ilana.debevec at gmail.com
> >> > To: angel_of_crimson at hotmail.com
> >> >
> >> > Don't panic. If you don't turn RLV on or you don't wear an RLV relay
> it
> >> > absolutely CAN NOT affect you
> >> > On Sep 26, 2010 8:56 PM, "Erin Mallory" <angel_of_crimson at hotmail.com
> >
> >> > wrote:
> >> >>
> >> >> Yay for breast physics, but PLEASE PLEASE PLEASE say that RLV is
> > NOT being
> >> >> added....
> >> >> RLV is just scary and I will look for a tvp without it before I allow
> >> >> others to take my clothes off with an RLV trap...
> >> >>
> >> >> Date: Sun, 26 Sep 2010 19:37:30 -0700
> >> >> From: miss_c_27 at yahoo.com
> >> >> To: opensource-dev at lists.secondlife.com
> >> >> Subject: [opensource-dev] Lindens way ahead of us
> >> >>
> >> >>
> >> >>
> >> >> All this talk about adding these plug ins.... RLV and breast
> > physics plug
> >> >> ins were added to viewer 2 already.
> >> >>
> >> >> They were just going to surprise us I suppose -.-
> >> >>
> >> >> I found it here
> >> >> http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8
> >> >>
> >> >> Quote:
> >> >> merge avatar physics up to latest viewer-development
> >> >> 49
> >> >> #include "llbreastmotion.h"
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> 49
> >> >> 50
> >> >> #include "llviewercontrol.h"
> >> >>
> >> >>
> >> >> YAY
> >> >>
> >> >> Miss
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
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> >
> >
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