[opensource-dev] User Story: Simple Mesh Edit in Viewer
Daniel
danielravennest at gmail.com
Mon Sep 27 09:17:16 PDT 2010
User Story:
As a user, I would like to be able to make simple edits to the shape of
an imported mesh for such purposes as making a clothing item fit better,
a large mesh object fit within my land parcel, or fit the other objects
in a linkset. As someone learning to build it would also be more fun
and interesting to edit shapes than merely using items other people have
created.
JIRA Issue: https://jira.secondlife.com/browse/VWR-23202
Please see the JIRA issue for a discussion, but for viewer development,
I proposed the simplest possible editing function I could think of, that
of moving vertexes but making no other changes to a mesh like UV
mapping. That minimizes the code and UI changes. As someone who makes
3D models using 3ds Max, being able to mod a shape after import would be
highly useful even for me. Even though I can have all the mesh
components loaded in Max and get them to fit each other in a complex
item, I cannot load random avatar or terrain shapes, or see how an item
will look once placed in the surrounding environment.
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