[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Brandon Husbands xotmid at gmail.com
Mon Sep 27 22:12:33 PDT 2010


Actually no its a viewer feature...

http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.h
and
http://hg.phoenixviewer.com/phoenix-sg/file/cc7894faa410/indra/newview/scriptcounter.cpp

Just plugin and create a menu etc...

If you want a non phoenix one re written for viewer 2.x i can easily do that
and comply with lgpl as it wont be a port but a re implementation.

Dim.


On Mon, Sep 27, 2010 at 11:16 PM, Sarah (Esbee) Hutchinson <
esbee at lindenlab.com> wrote:

> Hi Miss C,
>
> The script count feature you requested is something that the Snowstorm Team
> wouldn't work on as its not really a Viewer feature - requiring mostly work
> on the server-side.
>
> I've moved the issue to our Land team so they can evaluate and prioritize
> the request. Unfortunately, the Land Team's tasks are not publicly visible
> in the new Jira set up. The ticket was moved intact with all the supporting
> data and will be given proper consideration.
>
> Best,
> Esbee
>
>
>
> This is really a request for a new script function to report # of scripts
> on an avatar; it's not a viewer feature (or even possible to do
> correctly/reliably with current grid protocols). Kicking to the Land team
> for evaluation/prioritization.
>
> On Mon, Sep 27, 2010 at 6:19 PM, miss c <miss_c_27 at yahoo.com> wrote:
>
>> Apparently it was moved, leaped the the land group, but I cant access
>> where it went either.  Below are the details I added, worked real hard on
>> getting all information needed, all the referencing files uploaded, had 50
>> something votes, now gone, I hope it is taken seriously.
>>
>> Miss
>>
>>   [
>> https://jira.secondlife.com/browse/VWR-23200?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel]
>>
>> Esbee Linden updated VWR-23200:
>> -------------------------------
>>
>>     Summary: Script count feature request  (was: Script Count - 2.0
>> Absolute Dealbreaker - script count feature request)
>>
>> This is really a request for a new script function to report # of scripts
>> on an avatar; it's not a viewer feature (or even possible to do
>> correctly/reliably with current grid protocols). Kicking to the Land team
>> for evaluation/prioritization.
>>
>> > Script count feature request
>> > -----------------------------
>> >
>> >                Key: VWR-23200
>> >                URL: https://jira.secondlife.com/browse/VWR-23200
>> >            Project: 1. Second Life Viewer - VWR
>> >          Issue Type: New Feature
>> >          Components: Avatar/Character, Building (in-world), Performance,
>> Scripting, Source Code, User Interface
>> >        Environment: Second Life 2.2.1 (210525) Sep 25 2010 08:22:37
>> (Second Life Development)
>> > Release Notes
>> > CPU: Intel(R) Core(TM)2 Quad CPU    Q8300  @ 2.50GHz (2493.73 MHz)
>> > Memory: 6078 MB
>> > OS Version: Microsoft Windows Vista 64-bit Service Pack 1 (Build 6001)
>> > Graphics Card Vendor: ATI Technologies Inc.
>> > Graphics Card: ATI Radeon HD 4600 Series
>> > Windows Graphics Driver Version: 8.17.0010.1041
>> > OpenGL Version: 3.3.10151 Compatibility Profile Context
>> > libcurl Version: libcurl/7.20.1 OpenSSL/0.9.8j zlib/1.2.3
>> > J2C Decoder Version: KDU
>> > Audio Driver Version: FMOD version 3.740000
>> > Qt Webkit Version: 4.6 (version number hard-coded)
>> > Voice Server Version: Not Connected
>> > Built with MSVC version 1400
>> >            Reporter: Miss Wright
>> >            Priority: Severe
>> >        Attachments: CMakeLists.txt, floateravatarlist.cpp,
>> llstartup.cpp, llviewermenu.cpp, menu_pie_attachment.xml,
>> menu_pie_avatar.xml, menu_pie_object.xml, menu_pie_self.xml, message.xml,
>> scriptcounter.cpp, scriptcounter.h, scriptcountsample.jpg
>> >
>> >
>> > As a sim owner I MUST have a script counter so we can keep our scripts
>> low in the sim because of the excessive use of resizing scripts.  Several
>> times a day we have an exercise in our sim where we make an estate
>> announcement to count your scripts and your neighbors to reduce the load on
>> the servers.  Even though we do this several times a day there is always
>> someone who forgot their scripts in something, you can easily find a good
>> 5-10 people with 400+ scripts on them.  I am completely sold on the 2.0 code
>> and can live without some of the other features in Phoenix/Emerald, but this
>> one is an absolute deal breaker for me.  I combed through the code to try
>> and see if this was something handled in xml commands and its not, its in
>> the Phoenix/Emerald code.  Can we please get this option.
>> > Also the option of avatar announcement and script fluctuation upon
>> entering the sim helps combat scripts, this would be helpful in 2.0 but I
>> wouldn't call it a deal breaker.  I have it announcing when an avatar enters
>> and announcing region script count change so i know as soon as they enter
>> and their script count if I am paying attention.
>> > TY
>> > Miss
>> > UPDATE: MORE INFO: If you are using a viewer based on the Emerald code
>> base such as Emergance or Phoenix you can rightclick any object including
>> avatars and it will count how many scripts are attached to the avatar or are
>> inside the object. See referencing picture.You then receive this message...
>> > [10:36]  Counting scripts. Please wait.
>> > [10:36]  Counted scripts from 14 attachments on amethys Inglewood: 540
>> (this is someone that volunteered for this test)
>> > Looking through the Phoenix, Wasabi, Emergance, & Emerald XML I find
>> that all self object, attachment pie menus point to a function called
>> "Object.VisibleScriptCount"
>> > The code is found in the menuviewer.xml
>> >         <menu_item_call bottom="-525" enabled="false" height="19"
>> label="Count Scripts in Selection" left="0" mouse_opaque="true" name="Count
>> Scripts in Selection" width="250">
>> >             <on_click function="Object.ScriptCount" />
>> >             <on_enable function="Object.VisibleScriptCount" />
>> >         </menu_item_call>
>> > I have attached the appropriate files that are in all these viewers
>> > Also this is the other feature I am referring to
>> > [10:34]  amethys Inglewood has entered the sim.
>> > [10:34]  Total scripts jumped from 3357 to 3957 (600)
>> > These are in separate functions in those viewers, one is in the radar,
>> the other is in script change region announcements under phoenix misc in
>> preferences.  You see here his script count is higher than what his body
>> count is because the body count does not include HUD attachments.  So this
>> means he has 60 on his HUD I cant see or count, I just know there was a
>> region change when he entered the sim.
>>
>> --
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>>
>>
>>
>> ------------------------------
>> *From:* Frans <mrfrans at gmail.com>
>> *To:* miss c <miss_c_27 at yahoo.com>
>> *Cc:* opensource-dev at lists.secondlife.com
>> *Sent:* Mon, September 27, 2010 4:18:41 PM
>> *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count
>> feature request
>>
>> For some reason I can't access the Jira. I'm not sure what you are asking
>> for. If you are asking for a script counter, there is the top scripts
>> counter in the estate panel.
>>
>> -Frans
>>
>>
>> On Mon, Sep 27, 2010 at 4:47 PM, miss c <miss_c_27 at yahoo.com> wrote:
>>
>>>
>>> I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200
>>>
>>> If it is a duplicate, I apologize, I did search and didn't find anything.
>>>
>>> TY
>>>
>>> Miss
>>> ------------------------------
>>> *From:* miss c <miss_c_27 at yahoo.com>
>>> *To:* opensource-dev at lists.secondlife.com
>>> *Sent:* Mon, September 27, 2010 9:21:39 AM
>>> *Subject:* [opensource-dev] 2.0 Absolute Dealbreaker - script count
>>> feature request
>>>
>>> As a sim owner I have to have script counter so we can keep our scripts
>>> low in the sim because of the excessive us of resizing scripts.  Several
>>> times a day we have an exercise in our sim where we make an estate
>>> announcement to count your scripts and your neighbors to reduce the load on
>>> the servers.  Even though we do this several times a day there is always
>>> someone who forgot their scripts in something, you can easily find a good
>>> 5-10 people with 400+ scripts on them.  I am completely sold on the 2.0 code
>>> and can live without some of the other features in Phoenix/Emerald, but this
>>> one is an absolute deal breaker for me.  I combed through the code to try
>>> and see if this was something handled in xml commands and its not, its in
>>> the Phoenix/Emerald code.  Can we please get this option, also the option of
>>> avatar announcement upon entering the sim helps combat scripts.  I have it
>>> announcing when an avatar enters and announcing region script count change
>>> so i know as soon as they enter and their script count if I am paying
>>> attention.
>>>
>>> TY
>>>
>>> Miss
>>>
>>>
>>>
>>> _______________________________________________
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>>
>>
>>
>> _______________________________________________
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>
>
> _______________________________________________
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> http://wiki.secondlife.com/wiki/OpenSource-Dev
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