[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Marine Kelley marinekelley at gmail.com
Tue Sep 28 02:27:22 PDT 2010

On 28 September 2010 11:20, Ann Otoole <missannotoole at yahoo.com> wrote:

> this isn't the place for that and LL needs to weigh in on things like this.
> It isn't the only one and one person LL openly promotes also sells over
> scripted shoes.
> If we are going after one we have to go after the ones LL promotes as well.
> Better for LL to step up first.
I think I know who you are talking about, Ann. I remember having sent a very
detailed notecard with script time, snapshots and explanations, proving that
the lag came from their shoes and that they really should do something to
lighten the load on the sims. One resizer and texturer script per prim on a
250-prim shoe (and you got two feet), some of the prims never even showing
because you have to actually buy an option to see them, is unacceptable.

No response from them whatsoever, and no change in their products. My
message totally fell in deaf ears. So I gave up on them and went to the
competition, who does listen to their customers. And I made a point in
telling everyone I know to do the same. End of story.

I just wish everyone was aware of how much resources they take, and that
means having the right tools for it. The upcoming script limits project were
aimed at doing that, but I guess it is suspended for the moment.
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