[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Lance Corrimal Lance.Corrimal at eregion.de
Tue Sep 28 03:44:08 PDT 2010

Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley:
> On 28 September 2010 11:20, Ann Otoole <missannotoole at yahoo.com> wrote:
> > this isn't the place for that and LL needs to weigh in on things like
> > this.
> > 
> > It isn't the only one and one person LL openly promotes also sells over
> > scripted shoes.
> > If we are going after one we have to go after the ones LL promotes as
> > well.
> > 
> > Better for LL to step up first.
> I think I know who you are talking about, Ann. I remember having sent a
> very detailed notecard with script time, snapshots and explanations,
> proving that the lag came from their shoes and that they really should do
> something to lighten the load on the sims. One resizer and texturer script
> per prim on a 250-prim shoe (and you got two feet), some of the prims
> never even showing because you have to actually buy an option to see them,
> is unacceptable.
> No response from them whatsoever, and no change in their products. My
> message totally fell in deaf ears. So I gave up on them and went to the
> competition, who does listen to their customers. And I made a point in
> telling everyone I know to do the same. End of story.

could that by any chance be one of the reasons why that shop strictly refuses 
to make demo versions available... so that people could check the script load 
on those shoes before they buy?


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