[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Marine Kelley marinekelley at gmail.com
Tue Sep 28 05:08:26 PDT 2010


Could be... I have not set foot there for almost a year now. lol


On 28 September 2010 12:44, Lance Corrimal <Lance.Corrimal at eregion.de>wrote:

> Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley:
> > On 28 September 2010 11:20, Ann Otoole <missannotoole at yahoo.com> wrote:
> > > this isn't the place for that and LL needs to weigh in on things like
> > > this.
> > >
> > > It isn't the only one and one person LL openly promotes also sells over
> > > scripted shoes.
> > > If we are going after one we have to go after the ones LL promotes as
> > > well.
> > >
> > > Better for LL to step up first.
> >
> > I think I know who you are talking about, Ann. I remember having sent a
> > very detailed notecard with script time, snapshots and explanations,
> > proving that the lag came from their shoes and that they really should do
> > something to lighten the load on the sims. One resizer and texturer
> script
> > per prim on a 250-prim shoe (and you got two feet), some of the prims
> > never even showing because you have to actually buy an option to see
> them,
> > is unacceptable.
> >
> > No response from them whatsoever, and no change in their products. My
> > message totally fell in deaf ears. So I gave up on them and went to the
> > competition, who does listen to their customers. And I made a point in
> > telling everyone I know to do the same. End of story.
>
>
> could that by any chance be one of the reasons why that shop strictly
> refuses
> to make demo versions available... so that people could check the script
> load
> on those shoes before they buy?
>
>
> bye,
> LC
>
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