[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
miss_c_27 at yahoo.com
Tue Sep 28 07:29:33 PDT 2010
The point is this, that this option is already readily available. I use this
option everyday and see no problem with it. Thousands of people all over Second
Life use this option. It is harder on the servers to have a million scripts
than to have this tool to reduce them, I know because I can see the difference.
I know ideally it would be both a server and viewer function, but I can't wait
another 6 months hoping the feature shows up. I realize the script Limits were
suppose to help fix this but the problem is avatars, and oddly avatars were left
out of the script limit tools, rendering them useless. I have paid out well
over 20 grand in tier over the past several of years, and that's not an
exaggeration, I have yearned for more sim tools as many others have for years.
Creating something from scratch I can understand is a long hard process, but
this is something that is there and works. I have to have this option cause I
have no other real tools, therefore I can't use your viewer. That's my point, I
can't enjoy these new wonderful features only available in your viewer because
my responsibilities and priorities as an Estate Owner come first. So the
argument that it would be better to do it server side still doesn't change the
fact that not having this option is an absolute deal breaker for me, I am not
trying to be stubborn, this is a REAL need.
From: Lance Corrimal <Lance.Corrimal at eregion.de>
To: opensource-dev at lists.secondlife.com
Sent: Tue, September 28, 2010 5:44:08 AM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
Am Dienstag, 28. September 2010, 11:27:22 schrieb Marine Kelley:
> On 28 September 2010 11:20, Ann Otoole <missannotoole at yahoo.com> wrote:
> > this isn't the place for that and LL needs to weigh in on things like
> > this.
> > It isn't the only one and one person LL openly promotes also sells over
> > scripted shoes.
> > If we are going after one we have to go after the ones LL promotes as
> > well.
> > Better for LL to step up first.
> I think I know who you are talking about, Ann. I remember having sent a
> very detailed notecard with script time, snapshots and explanations,
> proving that the lag came from their shoes and that they really should do
> something to lighten the load on the sims. One resizer and texturer script
> per prim on a 250-prim shoe (and you got two feet), some of the prims
> never even showing because you have to actually buy an option to see them,
> is unacceptable.
> No response from them whatsoever, and no change in their products. My
> message totally fell in deaf ears. So I gave up on them and went to the
> competition, who does listen to their customers. And I made a point in
> telling everyone I know to do the same. End of story.
could that by any chance be one of the reasons why that shop strictly refuses
to make demo versions available... so that people could check the script load
on those shoes before they buy?
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