[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Ambrosia chaosstar at gmail.com
Wed Sep 29 07:17:48 PDT 2010


On Wed, Sep 29, 2010 at 15:51, Obsidian Kindragon <Kindragon at comcast.net> wrote:
>  On 9/29/2010 7:34 AM, Opensource Obscure wrote:
>> On Mon, 27 Sep 2010 22:55:57 -0700, Kelly Linden<kelly at lindenlab.com>
>> wrote:
>>> There are multiple issues at play here:
>>> What I understand is that the viewer is flogging our servers to brute force
>>> build the data being requested
>> And doesn't this violate the TPV policy, 1.a ?
>>
>> Opensource Obscure
>>
> I think because it's not an intentional "attack" on LL's servers they're
> willing to let it slide for the time being until a better method on the
> server side can be developed.

Hi guys. I wrote the script counter for Emerald (And now derivatives
andwhoever else is using it).

Basically what the code does is request the inventory of every prim of
the selected object(s). However, 'brute forcing' probably sounds a
little wrong here, as the requests the code does already -are- indeed
throtteled.

If you send uncapped floods of requests to the sim, the sim just stops
responding to those requests as an internal protection that is already
in place to prevent this. So, no need to worry that this is somehow
overloading it.

And yeah, requesting the inventory of all the prims was the only way
to implement it, alas. A sim-side, faster method would be muchas
awesome.

--Chalice Yao


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