[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

miss c miss_c_27 at yahoo.com
Wed Sep 29 15:45:25 PDT 2010

This is a tough one because it does leave a lot of guess work, but still could 
be added to my list of tools I use to guess with.  I will totally take it if 
it's being offered, I just pray this inst the foundation the future tools will 
be built off of.  And about the whole banning, my regions private, just open to 
the public, if I want to ban anyone coming in my sim wearing pink, I can.  I 
hope thats not why tools are being kept from us, is because the Linden's are 
afraid we will make unintelligent bans.  I pay a lot of money out I should be 
able to do what I want with it within the ToS, I should be given the tools to at 
least keep random newbs from secretly crashing my sim.  

From: Zi Ree <tinacloud at gmx.de>
To: opensource-dev at lists.secondlife.com
Sent: Wed, September 29, 2010 5:28:07 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 

> Do you want an incomplete yet helpful solution doable now, to be
> improved/completed later on,
> or do you prefer to wait another 6-12+ month with nothing at all?

Since improvised and incomplete solutions tend to become the final one after a 
while, and since I have no issues with script memory whatsoever, I rather wait 
for a fully functional, complete implementation than seeing a temporary and 
useless "solution" in place.

Policies and (un)subscribe information available here:
Please read the policies before posting to keep unmoderated posting privileges

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20100929/ea0de87a/attachment.htm 

More information about the opensource-dev mailing list