[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
miss_c_27 at yahoo.com
Wed Sep 29 15:45:25 PDT 2010
This is a tough one because it does leave a lot of guess work, but still could
be added to my list of tools I use to guess with. I will totally take it if
it's being offered, I just pray this inst the foundation the future tools will
be built off of. And about the whole banning, my regions private, just open to
the public, if I want to ban anyone coming in my sim wearing pink, I can. I
hope thats not why tools are being kept from us, is because the Linden's are
afraid we will make unintelligent bans. I pay a lot of money out I should be
able to do what I want with it within the ToS, I should be given the tools to at
least keep random newbs from secretly crashing my sim.
From: Zi Ree <tinacloud at gmx.de>
To: opensource-dev at lists.secondlife.com
Sent: Wed, September 29, 2010 5:28:07 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
> Do you want an incomplete yet helpful solution doable now, to be
> improved/completed later on,
> or do you prefer to wait another 6-12+ month with nothing at all?
Since improvised and incomplete solutions tend to become the final one after a
while, and since I have no issues with script memory whatsoever, I rather wait
for a fully functional, complete implementation than seeing a temporary and
useless "solution" in place.
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