[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

Joshua Bell josh at lindenlab.com
Wed Sep 29 16:45:50 PDT 2010


Taking a stab at a user story:

As a land owner, I want to ensure that sim performance is not negatively
impacted by particular avatars with lots of scripts, so that all users of
the sim have a good experience.

That abstracts away the mechanism... which suggests to me that approaches
like dynamic per-avatar caps on script cycles might be a better approach to
pursue than specific functions that enable monitoring. But I'm probably
over-abstracting the desire and it would encode the policy in the sim,
rather than letting land owners self-manage. Can we craft a better user
story to capture the true need?

On Wed, Sep 29, 2010 at 4:09 PM, miss c <miss_c_27 at yahoo.com> wrote:

> Let me reword that last part.  I should be able to locate a person using
> excessive amounts of resources on my sim.  I also should be able to stop
> random people on alts setting out to grief secretly with the overuse of
> scripts.
>
> ------------------------------
> *From:* miss c <miss_c_27 at yahoo.com>
> *To:* Zi Ree <tinacloud at gmx.de>; opensource-dev at lists.secondlife.com
> *Sent:* Wed, September 29, 2010 5:45:25 PM
>
> *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count
> feature request
>
> This is a tough one because it does leave a lot of guess work, but still
> could be added to my list of tools I use to guess with.  I will totally take
> it if it's being offered, I just pray this inst the foundation the future
> tools will be built off of.  And about the whole banning, my regions
> private, just open to the public, if I want to ban anyone coming in my sim
> wearing pink, I can.  I hope thats not why tools are being kept from us, is
> because the Linden's are afraid we will make unintelligent bans.  I pay a
> lot of money out I should be able to do what I want with it within the ToS,
> I should be given the tools to at least keep random newbs from secretly
> crashing my sim.
>
> ------------------------------
> *From:* Zi Ree <tinacloud at gmx.de>
> *To:* opensource-dev at lists.secondlife.com
> *Sent:* Wed, September 29, 2010 5:28:07 PM
> *Subject:* Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count
> feature request
>
> > Do you want an incomplete yet helpful solution doable now, to be
> > improved/completed later on,
> > or do you prefer to wait another 6-12+ month with nothing at all?
>
> Since improvised and incomplete solutions tend to become the final one
> after a
> while, and since I have no issues with script memory whatsoever, I rather
> wait
> for a fully functional, complete implementation than seeing a temporary and
>
> useless "solution" in place.
>
> Zi
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