[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
bryon at slearth.com
Wed Sep 29 17:37:44 PDT 2010
That was in part my justification behind the need of script counts in the
function, to assess numbers of scripts vs memory count in a slightly more
meaningful manner, for lack of true memory usage.
e.g. 4 scripts with 64k memory usage can be evaluated as 64k accurately,
while a 64k memory without a number of scripts attached, give you indeed
nothing to assess.
i.e. The number of LSL vs. Mono scripts can be easily figured out with quite
if we have the script count under the initial conditions of 16k and 64k
As you pointed out, true memory usage isn¹t a given... Memory fluctuates
over time or conditions and even snapshots of it would not reflect true
usage... As you suggest, if you allowed mono scripts to set their own memory
cap, I guess you could report the memory cap based on that, perhaps rounded
to chunks/multiples of 4k...
So I¹ll stick to list llGetObjectMemory( key id, list params ) with
SCRIPT_COUNT and SCRIPT_MEMORY flags as the most viable initial solution I¹d
be happy with. Then once you add mono memory caps, either add a flag or
change what is reported as SCRIPT_MEMORY...
OR possibly add those flags in LlGetObjectDetails?? But I don¹t know the
Anyway that was my suggestion of the day,
Back to RL work!
On 9/29/10 4:06 PM, "Kelly Linden" <kelly at lindenlab.com> wrote:
> * In my mind the biggest issue is that mono scripts will appear 4x worse than
> LSL scripts.
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