[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

miss c miss_c_27 at yahoo.com
Wed Sep 29 17:56:20 PDT 2010

That sounds awesome, I just don't want to ask for too much and not get anything 
at all cause its put on the shelf.  I need a solution or replacement to my 
Estate tools that I lose by moving to the official viewer, or I can't possibly 
move.  As I said , my priorities and responsibilities as an estate owner come 

From: Bryon Ruxton <bryon at slearth.com>
To: Kelly Linden <kelly at lindenlab.com>; miss c <miss_c_27 at yahoo.com>
Cc: opensource-dev at lists.secondlife.com
Sent: Wed, September 29, 2010 7:37:44 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature 

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request 
That was in part my justification behind the need of script counts in the 
function, to assess numbers of scripts vs memory count in a slightly more 
meaningful manner, for lack of true memory usage.

e.g. 4 scripts with 64k memory usage can be evaluated as 64k accurately,
while a 64k memory without a number of scripts attached, give you indeed nothing 
to assess.

i.e. The number of LSL vs. Mono scripts can be easily figured out with quite 
simple math
if we have the script count under the initial conditions of 16k and 64k caps.

As you pointed out, true memory usage isn’t a given... Memory fluctuates over 
time or conditions and even snapshots of it would not reflect true usage... As 
you suggest, if you allowed mono scripts to set their own memory cap, I guess 
you could report the memory cap based on that, perhaps rounded to 
chunks/multiples of 4k...

So I’ll stick to list llGetObjectMemory( key id, list params ) with SCRIPT_COUNT 
and SCRIPT_MEMORY flags as the most viable initial solution I’d be happy with. 
Then once you add mono memory caps, either add a flag or change what is reported 
OR possibly add those flags in LlGetObjectDetails?? But I don’t know the 
technicals there..

Anyway that was my suggestion of the day,
Back to RL work!

On 9/29/10 4:06 PM, "Kelly Linden" <kelly at lindenlab.com> wrote:

* In my mind the biggest issue is that mono scripts will appear 4x worse than 
LSL scripts.

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