[opensource-dev] Shadow Controls

Marine Kelley marinekelley at gmail.com
Wed Sep 29 23:17:40 PDT 2010


All platforms, and all video cards especially ATI. Oh the joy it would be !

On a side note, I really like how shininess+brightness bump looks when
shadows are activated. You can really make a prim look wet with this one !


On 30 September 2010 05:28, Trilo Byte <trilobyte550m at gmail.com> wrote:

> This is great, but I'd like to see the shadows implementation actually
> working on all platforms first.
>
> TriloByte Zanzibar
>
> On Sep 29, 2010, at 6:14 PM, Reed Steamroller wrote:
>
> Basically, I got this idea from all of the controls you've got over shadows
> in Maya ( a program I'm partial to ).
>
> In particular, I'm thinking the ability to designate which objects both
> cast and recieve shadows should be included in the viewer.
>
> As well, it would be nice to specify a color for shadows cast on a per
> object basis.
>
> All of this I think could fit in the features tab in the edit window.  A
> color swatch for the shadow color and some check boxes for "Cast Shadow" and
> "Receive Shadow".
>
> Maybe even a slider for shadow-edge-fuzziness?
>
> What do you all think?
>
> I posted a short JIRA on this subject, if you'ed like to check it out and
> vote.
>
>
> https://jira.secondlife.com/browse/VWR-23238?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=214068
>
> --
> William Reed Seal Foss (Reed Steamroller)
> Chief Creative Officer
> Sand Castle Studios LLC | Second Life
>
> http://www.ChangingWorldsBuildingDreams.com
> Reed at ChangingWorldsBuildingDreams.com
> http://www.Twitter.com/ReedSteamroller
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