[opensource-dev] "Standard Human Mesh Avatar"???
Moriz Gupte
moriz.gupte at gmail.com
Sat Dec 10 10:18:31 PST 2011
Hey there may be something here
http://blog.machinimatrix.org/avatar-workbench/
On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin <robertltux at gmail.com>wrote:
> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>
> As part of playing with MakeHuman i would like to be able to use it to
> make Mesh Avatars but i need to sort out the right workflow.
>
> things that are currently NOT DOCUMENTED
> 1 what should be the maximum number of vertexes in the model for it to work
> 2 how do i go about rigging the avatar??
> 3 will the normal 1024X textures work or can they be bigger??
>
> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>
> --
> Robert L Martin
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