[opensource-dev] "Standard Human Mesh Avatar"???

Robert Martin robertltux at gmail.com
Sat Dec 10 10:34:53 PST 2011


On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte <moriz.gupte at gmail.com> wrote:
> Hey there may be something here
> http://blog.machinimatrix.org/avatar-workbench/
>
> On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin <robertltux at gmail.com>
> wrote:
>>
>> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>>
>> As part of playing with MakeHuman i would like to be able to use it to
>> make Mesh Avatars but i need to sort out the right workflow.
>>
>> things that are currently NOT DOCUMENTED
>> 1 what should be the maximum number of vertexes in the model for it to
>> work
>> 2 how do i go about rigging the avatar??
>> 3 will the normal 1024X textures work or can they be bigger??
>>
>> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
>> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
>> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>>
>> --
>> Robert L Martin
>>
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>
>
>
>
even if the site functioned at all i don't think i has what im looking for


-- 
Robert L Martin


More information about the opensource-dev mailing list