[opensource-dev] "Standard Human Mesh Avatar"???
Robert Martin
robertltux at gmail.com
Mon Dec 12 06:40:26 PST 2011
On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble <dahliatrimble at gmail.com> wrote:
> The MakeHuman mesh is probably far too complex (vertex count) to allow
> reasonable real-time performance for many users with less than the best
> graphics cards. There's probably other meshes available on other 3d content
> sites which are better designed for real-time animation.
the trick with MakeHuman is it can be used to generate multiple meshes
it would be understood that it would need to be downsampled (to below
XK vertexes) before it could be used on the grid. The big question
would be What is the recommended Maximum Vertex count?? (define X
please)
--
Robert L Martin
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