[opensource-dev] "Standard Human Mesh Avatar"???

Dahlia Trimble dahliatrimble at gmail.com
Sat Dec 10 11:56:21 PST 2011


The MakeHuman mesh is probably far too complex (vertex count) to allow
reasonable real-time  performance for many users with less than the best
graphics cards. There's probably other meshes available on other 3d content
sites which are better designed for real-time animation.

On Sat, Dec 10, 2011 at 9:57 AM, Robert Martin <robertltux at gmail.com> wrote:

> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>
> As part of playing with MakeHuman i would like to be able to use it to
> make Mesh Avatars but i need to sort out the right workflow.
>
> things that are currently NOT DOCUMENTED
> 1 what should be the maximum number of vertexes in the model for it to work
> 2 how do i go about rigging the avatar??
> 3 will the normal 1024X textures work or can they be bigger??
>
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> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>
> --
> Robert L Martin
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