[opensource-dev] Shader typo

Altair Sythos Memo sythos at gmail.com
Fri Jul 1 09:06:08 PDT 2011


On Fri, 01 Jul 2011 14:14:08 +0200
Boroondas Gupte <sllists at boroon.dasgupta.ch> wrote:

> On 06/28/2011 08:45 PM, Altair Sythos Memo wrote:
> > SecondLife-i686-2.7.6.233972/app_settings/shaders/class2/deferred/sunlightSSAOMSF.glsl
> >
> > should be sunLightSSAOMSF.glsl
> >
> > renaming turn ON again shadows
> Looks like that's already been fixed in b3e5a757f275
> <https://bitbucket.org/lindenlab/viewer-development/changeset/b3e5a757f275>
> a week ago. Can you try whether it's working correctly in recent
> viewer-development test builds?

i'll check asap, btw last night i've seen [COUNT] in prim cpunt edit
floater... maybe my version is too old


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