[opensource-dev] Shader typo
Opensource Obscure
opensourceobscure at gmail.com
Sun Jul 3 13:26:00 PDT 2011
On Fri, Jul 1, 2011 at 18:06, Altair Sythos <sythos at gmail.com> wrote:
> On Fri, 01 Jul 2011 14:14:08 +0200
> Boroondas Gupte <sllists at boroon.dasgupta.ch> wrote:
>
>> On 06/28/2011 08:45 PM, Altair Sythos Memo wrote:
>> > SecondLife-i686-2.7.6.233972/app_settings/shaders/class2/deferred/sunlightSSAOMSF.glsl
>> >
>> > should be sunLightSSAOMSF.glsl
>> >
>> > renaming turn ON again shadows
>> Looks like that's already been fixed in b3e5a757f275
>> <https://bitbucket.org/lindenlab/viewer-development/changeset/b3e5a757f275>
>> a week ago. Can you try whether it's working correctly in recent
>> viewer-development test builds?
>
> i'll check asap, btw last night i've seen [COUNT] in prim cpunt edit
> floater... maybe my version is too old
Seems to be fixed in latest Linux viewer-development.
Shadows work on
Second Life 2.7.6 (234497) Jul 1 2011 01:33:10
while they were broken on
Second Life 2.7.6 (234127) Jun 28 2011 18:35:42
bye
Opensource Obscure
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