[opensource-dev] RenderTextureMaximumMultiply == 0.5 is annoying...
WolfPup Lowenhar
wolfpup67 at earthlink.net
Thu Jul 7 12:02:35 PDT 2011
I can understand your frustration. Most video cards use that memory for two
thing textures and also the vortex buffer so if you limit the amount of
textures stored in the video cards memory it will leave space for the vortex
memory that the GPU uses.
From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Lee ponzu
Sent: Thursday, July 07, 2011 2:55 PM
To: Opensource_dev
Subject: [opensource-dev] RenderTextureMaximumMultiply == 0.5 is annoying...
My GPU only has 256 MB, so the default for texture mem is only 128MB. I am
constantly adjusting it using Debug Settings...I am sick of it.
I don't so much mind that the default setting is .5 * GPU memory. I just
think it shouldn't be so cumbersome to increase it.
ponzu
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