[opensource-dev] Is it just me? Avatar textures downloading last.

Lee ponzu lee.ponzu at gmail.com
Wed Jun 22 22:06:05 PDT 2011


   - 1. Second Life Viewer - VWR <https://jira.secondlife.com/browse/VWR>
   - VWR-26093 <https://jira.secondlife.com/browse/VWR-26093>

Mass avatar texture rebake and load failures resulting in blury and grey
textures which do not resolve on their
own<https://jira.secondlife.com/browse/VWR-26093>

Already exists.  I added a comment and my logs to it.   Shoud this be a VWR
Jira?  Or could it be related to some other system.

ponzu

On Mon, Jun 20, 2011 at 8:03 PM, Thickbrick Sleaford <
thickbrick.sleaford at gmail.com> wrote:

> On Saturday 18 June 2011 20:00:04 Lee ponzu wrote:
> > However, and unrelated to shadows, I began to notice last night that
> while
> > my scenes had all downloaded, the avatars around me were still all gray.
> >  Their objects were OK, it was just their skin and cloth final bake that
> is
> > missing.  They do show up after several minutes, but long after
> everything
> > else.
> >
>
> I've noticed avatar bakes taking very long to un-gray too, when trying the
> SL
> v2 viewer recently after not using it for a long-ish while. This is
> especially
> noticeable in crowded areas.
>
> Looking at the texture console, it looks like any fetch that is using udp
> (i.e. bakes, since they can not be fetched via http) is always at the
> bottom
> of the list, and usually gets bumped out quickly. I haven't tested this,
> but I
> get the feeling that the udp fetches are starved out of processing by the
> regular http fetches. If I stay a while in a gray people gathering, and
> then
> relog, the once-gray people have at least one discard level of their bakes
> quickly decoded, probably from cache. This makes me think that this is a
> prioritization issue, possibly caused by the quick turn-around of http
> textures.
>
> --
> Thickbrick
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