[opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode
Hitomi Tiponi
hitomi.tiponi at yahoo.co.uk
Wed Mar 16 17:48:39 PDT 2011
Played with it a bit more and am now less worried about my point 4 as the 'How
To' describes walking the normal way.
There is the oddity that you can get the inventory to appear if you get given an
object, rather than a nc - but then there is no way to get it back again - can
see that will need a bit more work. But am still pretty happy with it.
________________________________
From: Hitomi Tiponi <hitomi.tiponi at yahoo.co.uk>
To: Opensource_dev <opensource-dev at lists.secondlife.com>
Sent: Thu, 17 March, 2011 0:28:51
Subject: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode
I agree - this is definitely a very big step in the right direction for new
residents. So many good things - especially the easy destination guide.
But a few observations:
1 - a shame this wasn't implemented using proper skinning instead of a hack on
the code.
2 - although you can 'detach' your hair etc. you can't add it back (unless I
missed something).
3 - many places give you ncs when you arrive - it took me just 2 tps to find
one, and then it tells you to upgrade to 'Advanced' to read it, confusing if
you've only been inworld a short time. Maybe a very cut-down inventory may
solve this and item 2.
4 - 'no' to point and click movement - there is one journalist in SL that likes
that, and he is on his own. The standard way of walking should be introduced
right at the start - it is not that difficult.
But. all that said I do like it, and I think it should improve retention rates -
it also has a nice side-effect of decreasing tp and rez times!
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20110317/142298af/attachment.htm
More information about the opensource-dev
mailing list