[opensource-dev] ATI vs NV vs OSX

Mysty Saunders mysty.saunders at gmail.com
Wed May 11 08:57:40 PDT 2011


Every time I've tried a hackntosh build I couldn't get sl to open getting an
error of "Could not create opengl context window". That was with Nvidia
9800gtx+ and gtx285 with 10.5.x havent tried 10.6 yet.


On Wed, May 11, 2011 at 7:18 AM, Francesco "Sythos" <sythos at gmail.com>wrote:

> Oh, my fault, i mean full HW support, tweaking via software there are some
> way, but the performance loss is sensible...
>
> --
> Sent by iPhone
>
> Il giorno 11/mag/2011, alle ore 11:38, "Francesco \"Sythos\"" <
> sythos at gmail.com> ha scritto:
>
> On snow Leopard no
>
> --
> Sent by iPhone
>
> Il giorno 11/mag/2011, alle ore 10:13, Marc Adored
> <marc at inworlddesigns.com> ha scritto:
>
> So does that mean no shadows no matter the card in osx?
>
>
> On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <sythos at gmail.com>
> wrote:
>
> Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and
>
> Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for
>
> Apple decision), this mean by *theory* all OpenGL glsl can work on Mac
>
> too (imho, never checked deeply inside glsl of the viewer)
>
>
> --
>
> Sent by iPhone
>
>
> Il giorno 11/mag/2011, alle ore 09:20, Marc Adored
>
> <marc at inworlddesigns.com> ha scritto:
>
>
> So I am building a machine we shall call it a haxintosh... It will be
>
> running OSX I was just wondering if ATI or Nvidia was better supported
>
> for SecondLife on OSX? I know OSX chose ATI for there machines but
>
> does SL support it or would I be better off to get Nvidia anyways? I
>
> really want everything shadows lighting all that. Ive seen issues on
>
> OSX for some people but I dont know if its ATI or SL's problems with
>
> the os directly. I know this is the opensource dev list but I figured
>
> you guys would know this stuff better then anyone being in the
>
> trenches and all :P
>
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