[opensource-dev] ATI vs NV vs OSX

Geenz Spad geenz at geenzo.com
Wed May 11 11:05:36 PDT 2011


Everything (including shadows and deferred rendering) seems to work under
the latest version of OS X (10.6.7 here).  It also works under the latest
10.7 developer preview.  I'm using a GeForce GTX 285 on my end.

On Wed, May 11, 2011 at 10:57 AM, Mysty Saunders
<mysty.saunders at gmail.com>wrote:

> Every time I've tried a hackntosh build I couldn't get sl to open getting
> an error of "Could not create opengl context window". That was with Nvidia
> 9800gtx+ and gtx285 with 10.5.x havent tried 10.6 yet.
>
>
>
> On Wed, May 11, 2011 at 7:18 AM, Francesco "Sythos" <sythos at gmail.com>wrote:
>
>> Oh, my fault, i mean full HW support, tweaking via software there are some
>> way, but the performance loss is sensible...
>>
>> --
>> Sent by iPhone
>>
>> Il giorno 11/mag/2011, alle ore 11:38, "Francesco \"Sythos\"" <
>> sythos at gmail.com> ha scritto:
>>
>> On snow Leopard no
>>
>> --
>> Sent by iPhone
>>
>> Il giorno 11/mag/2011, alle ore 10:13, Marc Adored
>> <marc at inworlddesigns.com> ha scritto:
>>
>> So does that mean no shadows no matter the card in osx?
>>
>>
>> On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <sythos at gmail.com>
>> wrote:
>>
>> Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and
>>
>> Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for
>>
>> Apple decision), this mean by *theory* all OpenGL glsl can work on Mac
>>
>> too (imho, never checked deeply inside glsl of the viewer)
>>
>>
>> --
>>
>> Sent by iPhone
>>
>>
>> Il giorno 11/mag/2011, alle ore 09:20, Marc Adored
>>
>> <marc at inworlddesigns.com> ha scritto:
>>
>>
>> So I am building a machine we shall call it a haxintosh... It will be
>>
>> running OSX I was just wondering if ATI or Nvidia was better supported
>>
>> for SecondLife on OSX? I know OSX chose ATI for there machines but
>>
>> does SL support it or would I be better off to get Nvidia anyways? I
>>
>>  really want everything shadows lighting all that. Ive seen issues on
>>
>> OSX for some people but I dont know if its ATI or SL's problems with
>>
>> the os directly. I know this is the opensource dev list but I figured
>>
>> you guys would know this stuff better then anyone being in the
>>
>> trenches and all :P
>>
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