[opensource-dev] ok wtf is this?
Nicky D.
sl.nicky.ml at googlemail.com
Mon Sep 5 00:32:05 PDT 2011
Hello,
> With the latest build I keep getting an alert box for "memory pool low,
> some sl functions disabled to avoid crash" and sure enough I crash a
> couple minutes later.. but memory pool low? I've usually got over 2g
> of physical memory free when it hits, and the machine isnt even breaking
> a sweat. I dont see a ramp up in memory use that might indicate a leak,
> I look at the logs and I see the latest ERROR level entry is a "bad
> memory allocation" for a texture. Somebody who's more current with the
> code tell me where I should look to narrow this thing down enough to
> file a JIRA...
There is a memory pool that got enabled 4 days ago. Which could cause
this problem aswell.
The change is here:
https://bitbucket.org/lindenlab/viewer-development/changeset/298722ecdb2e
Maybe there is a bug in the Memory pool that is causing You could try
disabling it
in your settings and see if the error still persists.
Cheers,
Nicky
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