[opensource-dev] Mesh and Scripting

Ricky kf6kjg at gmail.com
Mon Sep 5 20:05:13 PDT 2011

Just pinging to see if anyone knows the current status of such?

Grepping around in JIRA I found these entries:
 https://jira.secondlife.com/browse/CTS-298 - Feature: Support mesh
change through script commands
 https://jira.secondlife.com/browse/CTS-654 - Allow scripts to set a
mesh by UUID
However, both are closed as "Won't Finish" and I'm suspecting that the
status really means "This isn't the mesh team's job."  If so, then the
JIRA entries should be moved to the correct team, not just shut off.

I've noticed that llGet[Link]PrimitiveParams returns as a sculpt (prim
type 7) on Server, with a UUID, presumably of the
mesh, and a sculpt type of 5.  From some reading of rather dated
office hours, (https://wiki.secondlife.com/wiki/User:Nyx_Linden/Office_Hours_Transcript_2010-09-29)
I've determined that scripting support is waiting on arbitrary
skeletons and scripted animation controls - which is to say a long way
in the future.  Or have I missed something? (Quite likely, as I get
most of my SL news from this list...)

I've a few suggestions for script+mesh myself, where should they go? SVC?

Cron Stardust

More information about the opensource-dev mailing list