[opensource-dev] Mesh and Scripting

Kuraiko Yoshikawa kuraiko at gmx.net
Mon Sep 5 20:22:00 PDT 2011


As I understanded it there won't be support for UUID flipping and meshes 
are not addressable by UUIDs
https://wiki.secondlife.com/wiki/Why_UUID_Flipping_is_Bad

Am 06.09.2011 05:05, schrieb Ricky:
> Just pinging to see if anyone knows the current status of such?
>
> Grepping around in JIRA I found these entries:
>   https://jira.secondlife.com/browse/CTS-298 - Feature: Support mesh
> change through script commands
>   https://jira.secondlife.com/browse/CTS-654 - Allow scripts to set a
> mesh by UUID
> However, both are closed as "Won't Finish" and I'm suspecting that the
> status really means "This isn't the mesh team's job."  If so, then the
> JIRA entries should be moved to the correct team, not just shut off.
>
> I've noticed that llGet[Link]PrimitiveParams returns as a sculpt (prim
> type 7) on Server 11.08.22.239223, with a UUID, presumably of the
> mesh, and a sculpt type of 5.  From some reading of rather dated
> office hours, (https://wiki.secondlife.com/wiki/User:Nyx_Linden/Office_Hours_Transcript_2010-09-29)
> I've determined that scripting support is waiting on arbitrary
> skeletons and scripted animation controls - which is to say a long way
> in the future.  Or have I missed something? (Quite likely, as I get
> most of my SL news from this list...)
>
> I've a few suggestions for script+mesh myself, where should they go? SVC?
>
> Thanks,
> Ricky
> Cron Stardust
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