[opensource-dev] Tutorial needed on TPV viewer-side AOs

Tateru Nino tateru.nino at gmail.com
Fri Apr 13 07:02:03 PDT 2012



On 13/04/2012 11:29 PM, Robert Martin wrote:
> The only real thing that HUD AOs have that a client side AO can do is
> the various "buttons" for different things. I normally (back when i
> was inworld) used a Dire Wolf
> this has a bunch of different functions (different animations and
> recoloring things) also will we ever get a way to do a true Quad frame
> (with Mesh Avatars would be good)? since that i think would drop a
> couple scripts from the AO.
>
> My opinion is that looking at what all is done in AOs and then seeing
> if it can be done server side/or in viewer would be a good idea.
Certainly. The current viewer-side AOs are actually incomplete because
of the lack of access to modify grid and protocol code. Studying the use
of actual in-world AOs would yield more and better information than
studying the current viewer-side AOs.



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