[opensource-dev] Anim format files upload
Adeon Writer
adeonwriter at live.com
Tue Jan 17 07:14:39 PST 2012
I strongly support this patch; the internal animation format can do many unique animation tricks that the bvh cannot; including:
-Different animation priorities per-joint
-Keyframed animation control of eyes!
-Variable length joint offsets per frame (allowing cartoon-like "stretchy" bones)
-Keyframed rotation and repositioning of attachments (which meshes can weight to; to use as new child bones :) )
-ClientSide scaling of attachments and default mesh
Just to name a few.
-Adeon Writer
On Jan 16, 2012, at 8:50 PM, Laurent Rathle <laurent.bechir at madonie.org> wrote:
>
> Hello,
>
> Is it possible to add the following patch :
>
> In indra/newview/llviewermenufile.cpp. Locate the function upload_new_resource, and circa line 800 (search for DoNotSupportBulkAnimationUpload ) after the following code:
>
> else if (exten == "bvh")
> {
> error_message = llformat("We do not currently support bulk upload of animation files\n");
> upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
> return;
> }
> add the following:
>
> else if (exten == "anim")
> {
> asset_type = LLAssetType::AT_ANIMATION;
> filename = src_filename;
> }
>
> as seen on this web page :
>
> http://blog.machinimatrix.org/avastar/avastar-anim-format/
>
> Should I open a Jira as feature request for this ?
>
> Thank you
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