[opensource-dev] Questions on Mesh Avatars

Stickman stickman at gmail.com
Thu Jan 26 07:44:29 PST 2012


Robert,

You know, I don't even know what mailing list this should go to. I
don't think there is a "general creators mailing list" for SL. Just
scripting.

> Okay first off let me say that the documents on Mesh Avatars (unless
> they have been updated in the last week of so) are either outdated or
> partly fictional.

Yeah, that's how wikis tend to go, unless they have a champion.
Technical wikis tend to work better because you get a lot of people
who can't stand incomplete or incorrect information.

> Does anybody have access to a decent and complete spec as to what is
> needed to make a Rigged Mesh Avatar??
> 1 mesh Complexity should be below XK

I'd recommend keeping it below 6000 tris. If you need more, you'd
better be making something awesome and for specific rather than
general use.

Here's what some of my professors from college did with 5000 tris:
http://chunlu3d.com/robot2.html

Granted, they don't have detailed faces. But the detail is elsewhere
which a normal avatar wouldn't need.

> 2 how do you setup the mesh bones for correct rigging??

This is going to vary all over the place. Depends on what 3D modeler
you're using, what version you're using, etc.

I recommend joining the Avatar Maker's Guild in SL and asking in
there. A lot of avatar makers are there, and are usually willing to
share information. Especially when asking specific questions, and is
actually trying to learn something.

> last bit if you after doing the upload edit the object to include say
> an avatar overide and or a RVL relay would that work properly??

This sentence sense make not. Rephrase? Mesh is an object like any
other. Throw an AO in it with some animations, and it'll act like you
expect.

Stickman


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