[opensource-dev] Talk/shout circles on minimap, lost in the cracks?

Adeon Writer adeonwriter at live.com
Wed May 9 06:21:34 PDT 2012


Er... Just color the dots based on talk/shout/toofar? ;)

-Adeon

On May 9, 2012, at 9:11 AM, Ricky <kf6kjg at gmail.com> wrote:

> Correct, but most often a thick horizontal plane centered on your avatar's altitude is considered the most critical area.  This volume is supposed to be indicated by the dots being round instead of triangular, thus giving the vertical filtering while the circles give the horizontal.  I admit that just changing the shape of the dots is most likely not enough - if they changed brightness, and maybe hue or alpha, as well it would be clearer who's in the same thick plane.
> 
> I say "supposed to be indicated by" because of the now well-known issues with resolving coarse altitude differences above about 1km...
> 
> Ricky
> Cron Stardust
> 
> On Wed, May 9, 2012 at 5:19 AM, Zai Lynch <I_really_needed_a_new_mailbox at gmx.de> wrote:
> Well, I don't know either about these circles. I only read about them in this thread, though it seems they're supposed to indicate if someone is in chat range or not. Though a circle won't indicate that, since SL is 3 dimensional. If someone appears to be in chat range on the mini map, they might not be, as chat range is a sphere, not a circle.
> 
> 
> 
> On Wed, May 9, 2012 at 2:09 PM, Lance Corrimal <Lance.Corrimal at eregion.de> wrote:
> Am Dienstag, 8. Mai 2012, 12:27:40 schrieb Oz Linden:
> 
> > No... the user experience folks decided that the minimap was confusing
> > enough and that the circles made it worse.
> 
> says a lot about those folks ;)
> 
> > As punishment, we assigned it to them to find a better solution :-)
> 
> I like the sound of that.
> 
> That being said, has anyone ever seen a member of the user experience team
> inworld?
> 
> 
> bye,
> LC
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> -- 
> @ZaiLynch
> 
> 
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