[opensource-dev] Hunting down a bug in RLV regarding rigged meshes
Lance Corrimal
Lance.Corrimal at eregion.de
Sun Feb 2 11:21:36 PST 2014
Hi all,
I'm trying do hunt down a bug in Marine's RLV that manifests itself with
certain rigged meshes, they stretch out from the avatar towards the region
coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in
it... But it doesn't. So I'm down to comparing file by file between RLV and
Viewer-release... Which files should i pay attention to? Where in the source
are rigged attachments handled?
Cheers,
LC
More information about the opensource-dev
mailing list