[opensource-dev] Hunting down a bug in RLV regarding rigged meshes

Lance Corrimal Lance.Corrimal at eregion.de
Sun Feb 2 11:21:36 PST 2014


Hi all,


I'm trying do hunt down a bug in Marine's RLV that manifests itself with 
certain rigged meshes, they stretch out from the avatar towards the region 
coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in 
it... But it doesn't. So I'm down to comparing file by file between RLV and 
Viewer-release... Which files should i pay attention to? Where in the source 
are rigged attachments handled?


Cheers,
LC



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