[opensource-dev] Hunting down a bug in RLV regarding rigged meshes

Nicky Perian nickyperian at yahoo.com
Sun Feb 2 11:32:49 PST 2014


That symptom sounds similar to  what this is supposed to correct,
https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea3266d929c

worth a try anyway.



On Sunday, February 2, 2014 1:21 PM, Lance Corrimal <Lance.Corrimal at eregion.de> wrote:
 
Hi all,
>
>
>I'm trying do hunt down a bug in Marine's RLV that manifests itself with 
>certain rigged meshes, they stretch out from the avatar towards the region 
>coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in 
>it... But it doesn't. So I'm down to comparing file by file between RLV and 
>Viewer-release... Which files should i pay attention to? Where in the source 
>are rigged attachments handled?
>
>
>Cheers,
>LC
>
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