[opensource-dev] Hunting down a bug in RLV regarding rigged meshes
Lance Corrimal
Lance.Corrimal at eregion.de
Sun Feb 2 11:44:46 PST 2014
Hi,
Could it be by any chance that the rigged meshes that I've observed this with
are already made for the fitted mesh viewer?
If you want to give it a try too, get the demo centaur avatar at KOT,
The%20Triquetra/221/91/22 and see if that one works ok for you. In RLV and
DV3BETA it has the stretch to 0,0,0 like i said...
Cheers,
LC
Am Sonntag, 2. Februar 2014, 11:32:49 schrieb Nicky Perian:
> That symptom sounds similar to what this is supposed to correct,
> https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea32
> 66d929c
>
> worth a try anyway.
>
>
>
> On Sunday, February 2, 2014 1:21 PM, Lance Corrimal
> <Lance.Corrimal at eregion.de> wrote:
>
> Hi all,
>
> >I'm trying do hunt down a bug in Marine's RLV that manifests itself with
> >certain rigged meshes, they stretch out from the avatar towards the region
> >coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code
> >in it... But it doesn't. So I'm down to comparing file by file between RLV
> >and Viewer-release... Which files should i pay attention to? Where in the
> >source are rigged attachments handled?
> >
> >
> >Cheers,
> >LC
> >
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