[opensource-dev] OSX building xcode GUI compile failure
Ricky
kf6kjg at gmail.com
Tue Feb 4 22:13:28 PST 2014
I attach the XCode GUI debugger to the running process, FireStorm in my
case, compiling with RelWithDebInfo*.
Worked for my task, YMMV.
Ricky / Cron Stardust
On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian <nickyperian at yahoo.com> wrote:
> I didn't knew that it couldn't be done that way. I have an issue in Kokua
> that I wanted to set a trace point and determine from wince a method was
> being called.
> That is simple to set up on Windows using VS2010. I was hoping to the same
> in xcode.
>
>
>
>
> On Tuesday, February 4, 2014 5:47 PM, Nicky Perian <
> nickyperian at yahoo.com> wrote:
>
> quicktime/Debug/libmedia_plugin_quicktime.dylib
>
> ld: library not found for -lexception_handler
> collect2: ld returned 1 exit status
> Command
> /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2
> failed with exit code 1
>
> the viewer complies using autobuild build.
>
> If I use xcode gui several of the plugins have ld: library not found for
> -lexception_handler error.
>
> What causes the gui to fail when command line compile doesn't?
>
>
>
>
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