[opensource-dev] Mac OS X Metal support
Cinder Roxley
cinder at alchemyviewer.org
Sun Dec 13 19:10:10 PST 2015
MetalGL is an OpenGL ES 2.0 implementation that uses the Metal framework, so you’d be trading off performance and rewriting a pretty big chunk of the rendering code for not much gain. Furthermore, MetalGL’s license is incompatible with the LGPL.
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Cinder Roxley
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On December 13, 2015 at 7:41:02 PM, Gistya Eusebio (gistya at gmail.com <mailto:gistya at gmail.com> ) wrote:
I heard that there is a project called MetalGL that aims to compile OpenGL shaders using Metal... might make a port easier. Either way it would be awesome to see an SL client written from the ground up in Swift running Metal ... :D Maybe for SL 2 eh?
On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Scott Lawrence) <oz at lindenlab.com <mailto:oz at lindenlab.com> > wrote:
On 2015-10-24 05:14 , Laurent Bechir wrote:
Hello
Do you have some plan concerning the support of Metal in the viewer ?
Not at this time.
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Oz Linden (Scott Lawrence) | Engineering Director, Second Life
Email or Hangouts oz at lindenlab.com <mailto:oz at lindenlab.com> | Second LifeOz Linden
Linden Lab | Makers of Shared Creative Spaces <http://lindenlab.com/>
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