[opensource-dev] Viewer Tools Upgrades - with a call for help

Callum Prentice (Callum) callum at lindenlab.com
Wed Jan 28 16:23:39 PST 2015


I can try it on an XP system tomorrow when I'm in the office and have
access to the QA Lab.

On Wed, Jan 28, 2015 at 3:11 PM, Jonathan Welch <jhwelch at gmail.com> wrote:

> From something Tank said at a meeting: will the resulting executable
> run on an XP system?  If not a note should be put in somewhere about
> this restriction.
>
> On 1/28/15, Callum Prentice (Callum) <callum at lindenlab.com> wrote:
> > Thanks for the clarification Darien - my working assumption TankMaster is
> > that those libs/headers are pulled in via some CMake magic - I'll go
> check
> > to see if that's the case.
> >
> > On Wed, Jan 28, 2015 at 1:25 PM, Tank Master <jaeger_reg at hotmail.com>
> > wrote:
> >
> >> As far as I know, it is only used to detect the GPU name in windows.
> >> Also, if the compile IS using the DX 2010 SDK, there is no documentation
> >> on
> >> modifying VS2013 to point to it, which make me wonder if the build
> >> environment is even using the files, let alone seeing them.
> >> ~TM
> >> ------------------------------
> >> Date: Wed, 28 Jan 2015 13:22:33 -0800
> >> From: darien.caldwell at gmail.com
> >> To: opensource-dev at lists.secondlife.com
> >> Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for
> >> help
> >>
> >> Oh and DXERR is removed as well.
> >>
> >> On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <
> >> darien.caldwell at gmail.com> wrote:
> >>
> >> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
> >> changes XNAMath to DirectXMath, so if you use either from those
> >> namespaces,
> >> it's not going to work.  I don't know exactly what the viewer is using
> >> DirectX for, but as long as it's not using anything from the
> >> removed/renamed libraries, it should be fine to change over.
> >>
> >>
> >>
> >> _______________________________________________ Policies and
> >> (un)subscribe
> >> information available here:
> >> http://wiki.secondlife.com/wiki/OpenSource-Dev
> >> Please read the policies before posting to keep unmoderated posting
> >> privileges
> >>
> >> _______________________________________________
> >> Policies and (un)subscribe information available here:
> >> http://wiki.secondlife.com/wiki/OpenSource-Dev
> >> Please read the policies before posting to keep unmoderated posting
> >> privileges
> >>
> >
> >
> >
> > --
> > *Callum Prentice *| *Software Engineer*
> > *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum
> Linden
> >
> > Linden Lab <http://www.lindenlab.com/> | Makers of Shared Creative
> Spaces
> >
> > Check out what we're working on! <http://lindenlab.com/products>
> >
>



-- 
*Callum Prentice *| *Software Engineer*
*Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum Linden

Linden Lab <http://www.lindenlab.com/> | Makers of Shared Creative Spaces

Check out what we're working on! <http://lindenlab.com/products>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/opensource-dev/attachments/20150128/3dd720d4/attachment.htm 


More information about the opensource-dev mailing list