[opensource-dev] How to deal with FMODEX?

Peter Gloor pgloor at gmail.com
Sat Feb 25 09:21:08 PST 2017


The platform I'm building on is Windows. Thanks for the hint, I'll send
them an eMail.

Maybe I'm lucky and find an archive on one of the backups I made on my old
computer.

Peter

2017-02-25 16:56 GMT+01:00 Nicky Perian <nickyperian at gmail.com>:

> Which platform are you using?
>
> You may want to use a non-commercial license of FmodEx. Then, send an
> email to FMOD support explaining your use of non-commercial provisions of
> their license and that you need access of FmodEx archives.
>
> It may take time for them to respond as there isn't any money involved.
>
> However, I the folks at FMOD are friendly and usually accommodating.
>
>
> Nicky
>
> On Sat, Feb 25, 2017 at 5:38 AM, Peter Gloor <pgloor at gmail.com> wrote:
>
>> Following current instructions I've been trying to build an 'open' 32-bit
>> viewer. After I failed building viewer-release with a bunch of errors I
>> tried to build kokua-os, kokua-sl and phoenix-firestorm-lgpl. Except with
>> Linden Labs viewer-release I succeeded when I configured autobuild for no
>> FMODEX.
>>
>> I understand that for licencing reasons the FmodEx package cannot be
>> distributed by Linden Lab and I have to manually do what Linden Lab does in
>> the 3p-fmodex package to create my own package for FmodEx.
>>
>> The problem I have is that FmodEx is no longer actively supported and
>> does no longer appear anywhere on the download pages at
>> http://www.fmod.org.
>>
>> Any idea how to best deal with this problem? Is there another FMOD
>> product I can pick the missing parts from? Or is there an alternative I'm
>> not aware of? Any hints are welcome.
>>
>> Thanks in advance.
>>
>> Peter
>>
>> P.S. I'll take a look into and sort out the other problems I encountered
>> with viewer-release after I've solved the FmodEx part. I successfully
>> custom built Linden Lab viewers and Firestorm in the past (> 2 years ago).
>>
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