[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

Kadah Coba kadah.coba at gmail.com
Mon Jun 4 15:25:55 PDT 2018


So just heard about this, not sure if this was known about before this.
https://developer.apple.com/macos/whats-new/

"Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, 
but these legacy technologies are deprecated in macOS 10.14. Games and 
graphics-intensive apps that use OpenGL should now adopt Metal."

There's doing the same on iOS too, not that it effects us.

Knowing Apple's way, could likely assume 10.15 or 10.16 may not support 
OpenGL at all, or at worse, a later update of 10.14.x.

So what does this mean for us since its the thing we breath 
<https://www.youtube.com/watch?v=L0nuQ5o2DYU>? Blue alert or do we 
change the bulb to red <https://www.youtube.com/watch?v=jZn1fhMdrbQ>?
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