[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

Cinder Roxley cinder at alchemyviewer.org
Mon Jun 4 19:23:58 PDT 2018


Apple deprecated AGL in 2009 and yet programs linking to it still run
nearly ten years later. The sky Isn’t falling any time soon.


On June 4, 2018 at 5:26:00 PM, Kadah Coba (kadah.coba at gmail.com) wrote:

So just heard about this, not sure if this was known about before this.
https://developer.apple.com/macos/whats-new/

"Apps built using OpenGL and OpenCL will continue to run in macOS 10.14,
but these legacy technologies are deprecated in macOS 10.14. Games and
graphics-intensive apps that use OpenGL should now adopt Metal."

There's doing the same on iOS too, not that it effects us.

Knowing Apple's way, could likely assume 10.15 or 10.16 may not support
OpenGL at all, or at worse, a later update of 10.14.x.

So what does this mean for us since its the thing we breath
<https://www.youtube.com/watch?v=L0nuQ5o2DYU>? Blue alert or do we change
the bulb to red <https://www.youtube.com/watch?v=jZn1fhMdrbQ>?
May 31, 2018 at 11:22:38 AM ___________________
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