[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

Jonathan “Geenz” Goodman geenz at geenzo.com
Mon Jun 4 22:46:12 PDT 2018


Adorable.

Sent from my iPhone

> On Jun 5, 2018, at 1:41 AM, Dahlia Trimble <dahliatrimble at gmail.com> wrote:
> 
> I've been hearing of this coming for a couple years. The quoted article seems to suggest that OpenGL will be around for a while and I can't believe that Apple will remove an API that so many applications use. They seem to want people to port to Metal but that may not be possible for a lot of legacy applications. Regardless, they don't want anyone developing new applications that use OpenGL.
> 
> Perhaps the MoltenGL people might see an opportunity here and extend their products to include desktop versions of OpenGL.
> 
> But seriously, perhaps LL should consider writing a new viewer with a modern, API-agnostic rendering layer. OpenGL is stagnant on just about every platform now.
> 
>> On Mon, Jun 4, 2018 at 7:23 PM, Cinder Roxley <cinder at alchemyviewer.org> wrote:
>> Apple deprecated AGL in 2009 and yet programs linking to it still run nearly ten years later. The sky Isn’t falling any time soon.
>> 
>> 
>>> On June 4, 2018 at 5:26:00 PM, Kadah Coba (kadah.coba at gmail.com) wrote:
>>> 
>>> So just heard about this, not sure if this was known about before this.
>>> https://developer.apple.com/macos/whats-new/
>>> 
>>> "Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal."
>>> 
>>> There's doing the same on iOS too, not that it effects us.
>>> 
>>> Knowing Apple's way, could likely assume 10.15 or 10.16 may not support OpenGL at all, or at worse, a later update of 10.14.x.
>>> 
>>> So what does this mean for us since its the thing we breath? Blue alert or do we change the bulb to red?
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