[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

Henri Beauchamp sldev at free.fr
Tue Jun 5 01:27:24 PDT 2018

On Mon, 4 Jun 2018 22:41:48 -0700, Dahlia Trimble wrote:

> But seriously, perhaps LL should consider writing a new viewer with a
> modern, API-agnostic rendering layer. OpenGL is stagnant on just about
> every platform now.

OpenGL is not stagnant (v4.6 dates only from July 2017): it is simply

However, next generation OpenGL is not v5.0 but rather Vulkan (the latter
allowing to take a much larger benefit from multi-core CPUs, at the cost of
a lower level API and thus more work and complexity for the 3D application

As for SL viewers, I'd love to see a Vulkan renderer developed, but I doubt
it will happen any time soon...


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