[opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

Henri Beauchamp sldev at free.fr
Tue Jun 5 01:10:16 PDT 2018

On Mon, 4 Jun 2018 15:25:55 -0700, Kadah Coba wrote:

> So just heard about this, not sure if this was known about before this.
> https://developer.apple.com/macos/whats-new/
> "Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, 
> but these legacy technologies are deprecated in macOS 10.14. Games and 
> graphics-intensive apps that use OpenGL should now adopt Metal."
> There's doing the same on iOS too, not that it effects us.
> Knowing Apple's way, could likely assume 10.15 or 10.16 may not support 
> OpenGL at all, or at worse, a later update of 10.14.x.

Apple always has been an horrible company when it comes to computing
standards: they produce closed platforms with closed software and
apparently did not yet understand that the computing world trend is
the exact opposite, with more and more cross-platform software using
open standards so that they can be compiled and used under any OS with
minimal efforts and adaptation.

If they want to keep shooting in their foot, so be it. Developers (and
Open Source ones will be the first) will simply stop developing Apple-
compatible software and Apple will end up as a niche platform (which
they pretty much are already, when we speak about *serious* computing:
any example of servers or super-computers running under any Apple OS ?).

For me, it always has been a total mystery that people could even
*consider* buying their expensive, poorly performing, deprecation-
scheduled stuff.

As for OpenGL, Apple's drivers always sucked at it (big time), so it's
perhaps that they simply finally admit they are incompetent programmers,
unable to produce reliable and good performing OpenGL drivers.


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