[sldev] Custom LSL commands / communication with own viewer via LSL

Jesse Nesbitt mindtriggerz at gmail.com
Thu Apr 5 11:31:53 PDT 2007


The only chat that's sent to clients is on channel 0.

On 4/5/07, Tobias Lang <tlang303 at gmail.com> wrote:
>
>  Dale,
>
> thanks. One question though. It seems that "process_chat_from_simulator()"
> only works for chat channel 0. Is there a way to switch to another channel.
> Are channel other than 0 even propagated to the clients, or are they used
> only for inter-object communication on the server side?
>
> -Tobias
>
>
> Dale Glass wrote:
>
> В сообщении от 5 апреля 2007 17:32 Tobias Lang написал(a):
>
>
>  Hi,
>
> I'm looking for a way to control my Viewer via LSL commands. For
> example, I like to call a function "DoMyStuff()" out of a LSL
> script. I see two ways to do that. Either I can add a custom
> command to the LSL language, or if that's not possible, I might
> listen in my app for a certain chat like "\DoMyStuff(3.5, 2.1) "
> What choice would be appropriate / possible?
>
>
>  I wrote some code for that. Explanation and link to source here:https://wiki.secondlife.com/wiki/LSL_To_Client_Communication
>
> If you have problems with that, tell me about it.
>
>
>
>
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-- 
--Jesse
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